Liquid Light Chamber VRA room is modified in its color and shape by the visitor's positioning. The architectural relationships are clearly structured in the beginning and eventually appear to dissolve entirely. The virtual reality installation was developed in the context of the research seminar Virtual Spatial Systems at the University of the Arts Berlin architecture faculty and first exhibited at the Long Night of Sciences in Berlin in June 2017. All images are in-game footage.
Tools used: Unity, C#, SteamVR and HTC Vive Motion Tracking.